µn¤J
¡U
µù¥U
¡U
·|û¤¤¤ß
¡U
µ²±b
¡U
°ö°V½Òµ{
Å]ªk§Ì¤l
¡U
¦Û¸ê¥Xª©
¡U
¹q¤l®Ñ
¡U
«ÈªA¤¤¤ß
¡U
´¼¼z«¬¥ßÊ^·|û
®Ñ¦W
¥Xª©ªÀ
§@ªÌ
isbn
½s¸¹
5050Å]ªk²³Äw
|
NG®Ñ«°
|
°ê»Ú¯Å«~µP½Òµ{
|
Àu´f³qª¾
|
ÅRÆE^¶¯µ¼Öºë¿ï
|
·L³B²z¾÷¡þ³æ´¹¤ù²Õ¦X»y¨¥±Ð¾Ç½d¥»(ªþCD)
¡D
C HOW TO P
¡D
VISUAL C#
¤å¾Ç¤p»¡
¤å¾Ç
¡U
¤p»¡
°ÓºÞ³Ð§ë
°]¸g§ë¸ê
¡U
¦æ¾P¥øºÞ
¤H¤åÃÀ§{
©v±Ð¡Bõ¾Ç
ªÀ·|¡B¤H¤å¡B¥v¦a
ÃÀ³N¡B¬ü¾Ç
¡U
¹q¼vÀ¸¼@
Ày§Ó¾i¥Í
ÂåÀø¡B«O°·
®Æ²z¡B¥Í¬¡¦Ê¬ì
±Ð¨|¡B¤ß²z¡BÀy§Ó
¶i׾Dzß
¹q¸£»Pºô¸ô
¡U
»y¨¥¤u¨ã
Âø»x¡B´Á¥Z
¡U
x¬F¡Bªk«ß
°Ñ¦Ò¡B¦Ò¸Õ¡B±Ð¬ì¥Î®Ñ
¬ì¾Ç¤uµ{
¬ì¾Ç¡B¦ÛµM
¡U
¤u·~¡B¤uµ{
®a®x¿Ë¤l
®a®x¡B¿Ë¤l¡B¤H»Ú
«C¤Ö¦~¡Bµ£®Ñ
ª±¼Ö¤Ñ¦a
®È¹C¡B¦a¹Ï
¡U
¥ð¶¢®T¼Ö
º©µe¡B´¡¹Ï
¡U
¨î¯Å
JAVA HOW TO PROGRAM (EARLY OBJECTS) 11/E (GE)
§@ªÌ¡G
DEITEL¡BDEITEL
¤ÀÃþ¡G
°Ñ¦Ò¡E¦Ò¸Õ¡E±Ð¬ì®Ñ
¡þ
¤j±M¾Ç°|±Ð¬ì®Ñ
¥Xª©ªÀ¡G
PRENTICE HALL
¥Xª©¤é´Á¡G2018/1/8
ISBN¡G9781292223858
®ÑÄy½s¸¹¡Gkk0464152
¶¼Æ¡G1296
©w»ù¡G
1500
¤¸
®Ñ»ùY¦³²§°Ê¡A¥H¥Xª©ªÀ¹ê»Ú©w»ù¬°·Ç
qÁÊ«á¥ß§Y¬°±z¶i³f
qÁÊ«á¥ß§Y¬°±z¶i³f¡G¥Ø«eµL®w¦s¶q,ŪªÌ¤Uq«á,¶}©l¶i¤J½Õ®Ñµ{§Ç,¤@¯ë¤Ñ¼Æ¬ù¬°2-10¤u§@¤é(¤£§t¨Ò°²¤é)¡C
¹ÎÁʼƳ̧C¬° 20 ¥»¥H¤W
µû»ù¼Æ¡G
(½Ð±N·Æ¹«²¾¦Ü¬P¬P³B¶i¦æµû»ù)
¥Ø«e¥§¡µû»ù¡G
¤å¦r³sµ²
½Æ»s»yªk
JAVA HOW TO PROGRAM (EARLY OBJECTS) 11/E (GE)
¹Ï¤ù³sµ²
½Æ»s»yªk
¤À
¨É
¤º®e²¤¶
®ÑÄy¥Ø¿ý
¦PÃþ±ÀÂË
JAVA HOW TO PROGRAM (EARLY OBJECTS) 11/E (GE) 本書特¦â This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States. Prepare students to meet Java programming challenges ¡DRich coverage of programming fundamentals; real-world examples. ¡DFriendly early classes and objects presentation. ¡DUse easily with Java? SE 8 and/or the new Java? SE 9. ¡CJava SE 9 content is in easy-to-include-or-omit sections. ¡CPerfect for instructors who want to stay in Java SE 8 for a while and ease into Java SE 9. ¡CPerfect for instructors who want to add JShell (Java 9’s interactive Java) to their Java SE 8 or Java SE 9 courses. ¡DSignature live-code approach teaches programming by presenting the concepts in the context of complete working programs. ¡DThe text’s modular organization is appropriate for introductory and intermediate programming courses, and helps instructors plan their syllabi. ¡DComprehensive coverage of concepts and topics: ¡CInteractive Java through JShell–Java SE 9’s most exciting new pedagogic feature. ¡CJava 9 topics: Modularity (online), collection factory methods and other language and API enhancements. ¡CLambdas, sequential and parallel streams, functional interfaces, immutability. ¡CJavaFX GUI, 2D and 3D graphics, animation and video. ¡CComposition vs. Inheritance, dynamic composition. ¡CProgramming to an interface not an implementation. ¡CFiles, input/output streams and XML serialization. ¡CConcurrency for optimal multi-core performance. ¡COther topics: recursion, searching, sorting, generics, generic collections, data structures, optional Swing GUI, multithreading, database (JDBC ? and JPA). ¡DAccess to the Companion Website (http://www.pearsonhighered.com/deitel) is available with the purchase of a new textbook and provides extra hands-on experience and study aids, including: ¡CExtensive VideoNotes allow students to view the problem-solving process outside of the classroom–when they need help the most. In the VideoNotes, co-author Paul Deitel patiently explains most of the programs in the book’s core chapters. Students like viewing the VideoNotes for reinforcement of core concepts and for further insights. ¡CAdditional chapters and appendices for advanced courses. ¡CEvolving Java SE 9 content ¡CSource code for the book’s examples (also available athttp://deitel.com/books/jhtp11). Facilitate Learning with Outstanding Applied Pedagogy ¡DProgramming Wisdom: Hundreds of valuable programming tips facilitate learning. Icons throughout the text identify Software Engineering Observations, Good Programming Practices, Common Programming Errors, Error-Prevention Tips, Portability Tips, Performance Tips, and Look-and-Feel Observations(for GUI design). These represent the best the authors have gleaned from a combined nine decades of programming and teaching experience. ¡DHundreds of self-review exercises with answers. ¡DHundreds of interesting real-world exercises and projects enable students to apply what they’ve learned in each chapter (Instructor Solutions Manual contains answers for most). ¡D“Making a Difference” exercises encourage students to use computers and the Internet to research and address significant social problems. ¡DMost of the programming exercises are titled to help instructors select the most appropriate exercises for homework assignments. 內容簡介 For courses in Java programming This package includes Pearson MyLab Programming. Unparalleled breadth and depth of object-oriented programming concepts The Deitels?groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Early Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics. [Java How to Program, Late Objects, 11th Edition also is available.] This package includes Pearson MyLab?Programming,an online learning system designed to engage students and improve results. Pearson MyLab Programming consists of a set of programming exercises correlated to the programming concepts in this book. Through hundreds of practice problems, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong㻡nd why. MyLab should only be purchased when required by an instructor. Please be sure you have the correct ISBN and Course ID. Instructors, contact your Pearson rep for more information.
¥Ø¿ý Ch1: Introduction to Computers, the Internet and Java Ch2: Introduction to Java Applications; Input/Output and Operators Ch3: Introduction to Classes, Objects, Methods and Strings Ch4: Control Statements: Part 1; Assignment, ++ and -- Operators Ch5: Control Statements: Part 2; Logical Operators Ch6: Methods: A Deeper Look Ch7: Arrays and ArrayLists Ch8: Classes and Objects: A Deeper Look Ch9: Object-Oriented Programming: Inheritance Ch10: Object-Oriented Programming: Polymorphism and Interfaces Ch11: Exception Handling: A Deeper Look Ch12: JavaFX Graphical User Interfaces: Part 1 Ch13: JavaFX GUI: Part 2 Ch14: Strings, Characters and Regular Expressions Ch15: Files, Input/Output Streams, NIO and XML Serialization Ch16: Generic Collections Ch17: Lambdas and Streams Ch18: Recursion Ch19: Searching, Sorting and Big O Ch20: Generic Classes and Methods: A Deeper Look Ch21: Custom Generic Data Structures Ch22: JavaFX Graphics and Multimedia Ch23: Concurrency Ch24: Accessing Databases with JDBC Ch25: Introduction to JShell: Java 9𠏋 REPL Chapters on the Web A. Operator Precedence Chart B. ASCII Character Set C. Keywords and Reserved Words D. Primitive Types E. Using the Debugger Appendices on the Web Index Online Chapters and Appendices Ch26: Swing GUI Components: Part 1 Ch27: Graphics and Java 2D Ch28: Networking Ch29: Java Persistence API (JPA) Ch30: JavaServer?Faces Web Apps: Part 1 Ch31: JavaServer?Faces Web Apps: Part 2 Ch32: REST-Based Web Services Ch33: (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML Ch34: (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design Ch35: Swing GUI Components: Part 2 Ch36: Java Module System and Other Java 9 Features F. Using the Java API Documentation G. Creating Documentation with javadoc H. Unicode? I. Formatted Output J. Number Systems K. Bit Manipulation L. Labeled break and continue Statements M. UML 2: Additional Diagram Types N. Design Patterns
·s½sÀô¹Ò¬rª«¾Ç(²Ä¤G
¥Í¬¡¬ì§Þ(²Ä¤»ª©)
¤º¥~¬ìÅ@²z§Þ³N(²Ä¤Q
Javaµ{¦¡³]p¤Jªù
²{¥N°Ó¥Î^¤å¢w¢w®Ñ«H
ÂåÀø«æ±Ï(²Ä¤Gª©)
ªÅ®ð¦¾¬V¨¾¨î¡G²z½×¤Î
ºñ¦â¯à·½¬ì§Þ(²Ä¤»ª©
·s½s¤ò¸ÖÃýŪ(²Ä¥|ª©
°ò¥»Å@²z¾ÇÁ`½Æ²ß¢w¤ß
¬°¤F«O»Ù±zªºÅv¯q¡A·sµ·¸ôºô¸ô®Ñ©±©ÒÁʶRªº°Ó«~§¡¨É¦³¨ì³f¤C¤ÑªºÅ²½à´Á¡]§t¨Ò°²¤é¡^¡C°h¦^¤§°Ó«~¥²¶·©óŲ½à´Á¤º±H¦^¡]¥H¶lÂW©Î¦¬°õÁp¬°¾Ì¡^¡A¥B°Ó«~¥²¶·¬O¥þ·sª¬ºA»P§¹¾ã¥]¸Ë(°Ó«~¡Bªþ¥ó¡B¤º¥~¥]¸Ë¡BÀH³f¤å¥ó¡BÃØ«~µ¥)¡A§_«h®¤¤£±µ¨ü°h³f¡C