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PROCESSING: A PROGRAMMING HANDBOOK FOR VISUAL DESIGNERS AND ARTISTS 2/E
作者:
REAS
分類:
參考•考試•教科書
/
大專學院教科書
叢書系列:實用資訊
出版社:
全華圖書
出版日期:2014/1/1
ISBN:9780262028288
書籍編號:kk0398947
頁數:672
定價:
1500
元
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PROCESSING: A PROGRAMMING HANDBOOK FOR VISUAL DESIGNERS AND ARTISTS 2/E The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing’s cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.
REAS
Foreword Preface Contents How to read this book Casey’s introduction Ben’s introduction Acknowledgments 1 Processing… 2 Using Processing 3 Draw 4 Color 5 Variables 6 Flow 7 Interactivity 8 Repeat 9 Synthesis 1 10 Interviews: Image 11 Text 12 Typography 13 Image 14 Transform 15 Vertices 16 3D Drawing 17 Shapes 18 Synthesis 2 19 Interviews: Interaction 20 Calculate 21 Random 22 Motion 23 Time 24 Functions 25 Objects 26 Synthesis 3 27 Interviews: Motion, Performance 28 Arrays 29 Animation 30 Dynamic Drawing 31 Simulate 32 Data 33 Interface 34 Image Processing 35 Render Techniques 36 Synthesis 4 37 Interviews: Environment 38 Continuing… Appendixes Related Media Glossary Code Index Index
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