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■ 內容簡介
Programming 3D Moze Games in C/C+ You’ve outwitted and outrun the Nazi prison guards in Wolfenstein 3D and managed to escape mortal devastation in DOOM. But you couldn’t even begin to fathom how the creators of these wildly popular computer maze games programmed these spitfire-paced, smooth-animated 3D masterpieces. Until now-Gardens of Imagination Programming 3D Maze games in C/C++ blows the lid off the maze game programming mystery. The sequel to Flights of Fantasy, author Christopher Lampton’s ground-breaking flight simulator programming guide, this intermediate book and accompanying disk give you all the technical know-how needed to write your own heart-pounding, spine-fingling maze games using Borland C++. Gardens of Imagination clearly explains the best-kept maze programming secrets used in state-of-the-art games like Walfenstein 3D. Lamp ton offers step-by-step instructions for such functions as maze design, texture mapping, and the hottest new ray casting techniques. You’ll see how to cast variable light on inside walls, create stairs and table surfaces, and bitmap floors and ceilings. Plus you’ll learn all the essential nuts and bolts, from programming standard input devices like the moves and joystick to generating faster graphics using little-known VGA Mode X. Additional features: * Includes high-speed maze game and source code * Support available from author on CompuServe GAMERS forum * Design mazes and import graphics easily with the accompanying utility programs
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